Intive Blog

Flutter Live Viewing Party in Buenos Aires

This week the official Flutter event by Google took place at the Science Museum, London. Flutter is very community-oriented, and more than 150 live viewing parties were held around the world.

At intive-FDV we pay close attention to Flutter —so much so that we discussed it in a previous article—, and we wanted to organize the viewing party at Buenos Aires.

Below, we share the main announcements of the event:

  • Flutter 1.0

Developers around the world are using Flutter to make apps for millions of users. With this release, they seek to fix bugs and achieve stability, but they also launch new features, like Dart 2.1 and Add to App and Platform Views previews.

  • Square

Square released new SDKs for Flutter. They are making it easier to pay for goods and services with Flutter, both through the Square Reader and through the mobile app.

  • Flare

Two Dimensions launched Flare, a tool to create vectorized animations that can be embedded like a widget in an existing Flutter app. This solid integration supports continuous collaboration between designers and developers along the development process.

  • codeMagic by Nevercode

Nevercode develops continuous integration and tools for continuous delivery of mobile apps. With codeMagic you can select a GitHub repository with a Flutter project and quickly create continuous development flows to run tests and generate binary applications packages to be distributed directly in the App Store or Google Play Store.

  • Hummingbird

Hummingbird is an experimental web implementation of Flutter runtime. It’s interesting because you can use Dart to write an app and, in addition to compile into ARM code (which runs in mobile devices), you can also use JavaScript, which enables Flutter to execute the code in web standards (that is, in web browsers).

What’s to Expect from Flutter?

In the future, we will write our apps in Dart and our code will run in Android and iOS devices (did somebody mention Fuchsia?), and in Mac, Windows and Linux operating systems. It will look and feel the same, independently of the platform. And all that with one native code running at 60 fps or up to what can be supported by the platform. What are you all waiting to try it?

Diego Pappalardo

Diego has been developing Android applications for invite – FDV since February 2015. He is also a team leader for the Android Team, coordinating research development and writing interesting articles for the intive-FDV community. He graduated in 2009 from Universidad Tecnológica Nacional as an electronic engineer. Besides being an Android rock star, Diego has in-depth knowledge about Java, Git, mobile devices and software development in general.

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